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Graphics Interchange Format  |  2004-09-30  |  13.4 KB  |  373x424  |  4-bit (12 colors)
   ocr: Select pixel shader SetrikelShadert) Execute pixel shader Apply texture stages SetrixeiShaderg, Setlexture0) (mapping and blending) SetPselshaderConstanto Setlexture0, Setiexturestegestateu D3DITFF_PHOJECTED D3DTSS_*, D3DRS.TEXTUREFACTOR Add specular color D3DRS_ SPECULARENABLE Alpha test D3DRS_ALPHATESTENABLE, DSDRS. ALPHAFUNC, D3DRS_ALPHAREC Apply fog D3DRS_FOG Read render target color and apply blend * D3DRS_ALPHABLENDENABLE, D3DR5_SRCBLEND, D3DRS_DESTBLEND, DSDRS_ BLENDOP Read render target depth stencil and apply depth stencil test D3DRS ZENABLE, D3DRS_ ZFUNC, D3DRS_ZWAITEENABLE, D3DRS_ST ...